If you have a project that you would like to work with, feel free to use it for this How-to. Once you have exported your mesh, launch UE4. Note, you may also use an asset of your own that you have created in another application. For this example, we will be using a simple polygon sphere made in Maya. This How-to does require that you already have some sort of mesh saved as a. This How-to will show you how you can import a less detailed version of a mesh into UE4 and have your mesh seamlessly swap from one mesh to the other as the player moves closer or farther away. You can do this through the use of Level of Details, or LODs. In UE4, you can place a mesh in your level that switches to a less complex mesh as the player moves away from it in order to make your level perform better. However, the mesh needs to be detailed when the player is up close to the mesh and can see it clearly. There is no point in having a very complex and detailed mesh if it is only taking up a few pixels on the screen and the player can barely see it. However, you do not need that mesh to be very detailed and complex once the player moves far away from the mesh. When a player is up close to a Static Mesh you have placed in your level, you want the mesh to look very detailed.
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